Spirited Away

3D Scene of Bathing House

Details

  • Client: Personal
  • Year: 2012
  • Software & Tools: Maya, Photoshop, Unreal Engine

Description

Personal project done with 2 friends. The objective was to make a 3D environment in Unreal Engine. This scene is based on the Studio Ghibli movie Spirited Away’s bathing house.

First, we made the blocking to confirm the assets needed to proceed with the development. Followed by the creation of all the assets with a texture density check. Finally implemented with effects and illumination into Unreal Engine.

My involvement in the project

  • Project Management
  • Models and textures in Maya and Photoshop (partial)
  • Integration in Unreal Engine