Julia Abud

GAME PROGRAMMER .
TECHNICAL DESIGNER .

I’m Julia, and I’m a video game programmer with a game designer spirit.

MSc in Computer Science, BA in Animation and Digital Arts specialized in Visualization and Entertainment Technologies (aka video game development).

10+ years of experience developing games for a variety of platforms, across a broad range of genres, ranging from mobile to AAA, in both leadership, and specialist roles. Highly collaborative specialist in Systems design and Programming, with a passion for creating great games.

I’m a Mexican based in London. Native Spanish speaker and fluent in English.

Skills

  • Gameplay Programming
  • Technical Design 
  • Critical thinking 
  • Systems design 
  • VR / AR / non-traditional inputs
  • Machine Learning / AI
  • Tools programming
  • Project Management
  • Documentation /Technical writing
  • Education
  • General Knowledge: 3D Generalist, Animation, Shader programming, VFX, UI/UX

Tools / SW

  • C#
  • C++
  • Python
  • JavaScript
  • blueprints and visual scripting
  • Unity3D Engine
  • Unreal Engine 4
  •  Proprietary Engine (Soho)
  • Maya
  • Adobe suite
  • GIT / p4
UE_Logo_Black_Centered
Official_unity_logo
PlayStation-Soho-Engine

“The best solution to a problem is usually the easiest one.”

GLaDOS (Portal 2)

Featured Projects

PS5: Unannounced Title 
 London Studio

AAA Online co-op combat game, set in a modern fantasy London!

Unreal Engine 4, blueprints, C++

Proprietary engine, C#

My involvement:

  • Designed, prototyped, implemented, and documented gameplay features and mechanics.
  • Took ownership and implementation of cues, modifiers, camera setup and abilities (spells/melee/hit reactions/traversal). 
  • Responsible for creation and maintenance of systems for objectives, dialogue, mission giving, vendors, XP/power/character progression, as part of game loop prototyping. 
  • Collaborated closely with other teams, such as Gameplay Programming, Gameplay Design, LiveOps, Technical Animation, VFX and UI/UX, working to empower them creatively with innovative, flexible technical solutions. 
  • Mentored and trained less technical members of the team. 
Virtual Reality: Búfalo Drummer

Become a Drum Player and with the rest of his BÚFALO® band play music and explore magical worlds with different music vibes! 

HTC Vive, Unity3D 

My involvement:

  • Programming using C#
  • Maintaining modular systems to use the same base in 4 different project iterations
  • Ideation and Design
  • Project Management of a small team
Augmented Reality: Hora de Aceitunas Búfalo 

Olives are delicious and nutritious! So with the help of Erick, our AR host, learn to make the most amazing recipes using this yummy ingredient. (AR / Mixed Reality)

Mobile, Unity3D, Vuforia

My involvement:

  • Programming using C#
  • Maintaining modular systems to be able to add new recipes to the app with minimal asset creation
  • Use of Animation events, State Machines and Avatar Masking to manage the virtual host
  • Ideation and Design
  • Project Management of a small team

Worked with